AdvancedTextureAssignTool
  • Quick Start Guide
  • Features
  • Texture Types
  • Settings
  • Basic Workflow
  • Batch Processing
  • Changelog
  • Contact
AdvancedTextureAssignTool
  • AdvancedTextureAssignTool

AdvancedTextureAssignTool

Pixelify – Send Your Renders Through

AdvancedTextureAssignTool is a Unity editor tool that helps you quickly set up and assign textures to your materials. Instead of doing everything by hand, the tool finds, matches, and packs the right textures for you, no matter what shader you’re using. I use it when making my assets, and you should use it for yours too. It saves time and ensures your materials always look great.

Support

If you have any questions get in touch via Contact.

Contents

  • Quick Start Guide
    • Getting Started with ATA
    • Video Tutorial
    • Next Steps
  • Features
    • Automatic Texture Matching
    • Smart Map Processing
    • Alpha Handling
    • Normal Map Fixing
    • Multiple Pipeline Support
    • Batch Processing
    • Custom Rules
    • Revert Capability
  • Texture Types
    • Base Color / Albedo
    • Normal Maps
    • Metallic
    • Roughness
    • Smoothness
    • Ambient Occlusion
    • Emission
    • Height / Parallax
    • Alpha / Opacity
    • Detail Mask
    • Combined Formats
    • Adding Custom Keywords
  • Settings
    • Processing Options
    • Advanced Options
    • Custom Keyword Mappings
  • Basic Workflow
    • Preparing Your Textures
    • Step 1: Open the Tool
    • Step 2: Add Materials
    • Step 3: Set Texture Source
    • Step 4: Configure Options
    • Step 5: Process Materials
    • Step 6: Review Results
    • Dealing with Special Cases
  • Batch Processing
    • Method 1: Processing Selected Materials
    • Method 2: Batch Processing From Folders
    • Tips for Efficient Batch Processing
    • Working with Material Variants
  • Changelog
    • 1.0
  • Contact
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