Texture Types

ATA recognizes and processes the following texture types based on their filenames:

Base Color / Albedo

Keywords: albedo, basecolor, diffuse, color, base_color, base color

The main color texture for your material. In physically-based rendering, this represents diffuse reflection without any lighting information.

Normal Maps

Keywords: normal, norm, nrm, normalmap, normal map

Normal maps provide surface detail by encoding direction information. ATA automatically marks these as normal maps in Unity and enables normal mapping on your materials.

Metallic

Keywords: metallic, metal, metalness

Defines which parts of the surface are metallic (white) versus non-metallic (black). Used in physically-based rendering for reflection calculations.

Roughness

Keywords: roughness, rough

Defines the microsurface detail of the material. Rough surfaces (white) scatter reflected light, while smooth surfaces (black) have clearer reflections. ATA automatically inverts this to create smoothness maps when needed.

Smoothness

Keywords: smoothness, smooth

The inverse of roughness. Smooth surfaces (white) have clear reflections, while rough surfaces (black) scatter reflected light.

Ambient Occlusion

Keywords: ao, ambientocclusion, ambient_occlusion, occlusion

Represents how exposed each point on the surface is to ambient lighting. Used to add depth to crevices and joints.

Emission

Keywords: emission, emissive, glow

Defines areas that emit light. ATA automatically enables emission on your materials when this texture is detected.

Height / Parallax

Keywords: height, displacement, parallax

Used for parallax mapping to create the illusion of depth on flat surfaces.

Alpha / Opacity

Keywords: opacity, transparency, alpha

Defines transparent areas of your material. ATA can combine this with your base color texture and set up the material for transparency.

Detail Mask

Keywords: mask, detail_mask, detailmask

Controls where detail maps are applied on your material’s surface.

Combined Formats

ATA also recognizes special combined texture formats:

  • Metallic-Roughness: metallic[_-]?roughness, metal[_-]?rough, etc.

  • ORM Maps: \borm\b, \bmro\b, occlusion[_-]?roughness[_-]?metallic

  • HDRP Mask Maps: maskmap, mask[_-]?map

  • Albedo-Alpha: albedo[_-]?alpha, basecolor[_-]?alpha, etc.

  • Specular-Gloss: spec[_-]?gloss, specular[_-]?gloss

Adding Custom Keywords

You can add your own custom keywords through the Settings window (Tools > Advanced Texture Assign Tool > Settings).